Each player decides how much of a risky activity to undertake. While each good outcome increases her payoff, she loses everything with one bad outcome.
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Key Learning Objectives:
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Risk Preference Heterogeneity: Individuals differ in their tolerance for risk. (There is no “right” answer.) Risk preferences displayed is this game might well predict behavior in other risky environments (e.g., a MobLab first-price auction).
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Classifying Risk Preferences: Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk seeking behavior.
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Main Courses: microeconomics; decision making; strategy
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\r\n Explore more MobLab games in our catalog or schedule a demo with a MobLab team member!","relatedGames":[{"slug":"monty-hall","name":"Monty Hall","screenshot":"/images/game-monty-hall.png","screenshotAlt":""},{"slug":"insurance-market","name":"Insurance Market","screenshot":"/images/game-insurance-market.png","screenshotAlt":""},{"slug":"consumer-choice-cobb-douglas","name":"Consumer Choice: Cobb Douglas","screenshot":"/images/game-consumer-choice-cobbdouglas.png","screenshotAlt":""}]}