Game Map - Dixit, Skeath and Reiley: Games of Strategy
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Dixit, Skeath and Reiley: Games of Strategy

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PART ONE: Introduction and General Principles

Chapter 1: Basic Ideas and Examples

Surveys within MobLab provide you a great opportunity to get to know your class and their baseline knowledge level (ex. Build Your Own Survey).

Chapter 2: How to Think About Strategic Games

Beauty Contest: a.k.a. the Keynesian Guessing Game. Introducing this game at the beginning will pique curiosity. Introduce the students to some basic intuition, as we will come back to this game more formally and in-depth in Chapter 5.

PART TWO: Fundamental Concepts and Techniques

Chapter 3: Games with Sequential Moves

Ultimatum: Available in either gameplay or strategy method

Centipede

Chapter 4: Simultaneous-Move Games: Discrete Strategies

Stag Hunt

Hide and Seek (Focal Points): Do focal points affect equilibrium play?

Chapter 5: Simultaneous-Move Games: Continuous Strategies, Discussion and Evidence

Cournot

Beauty Contest: a.k.a. the Keynesian Guessing Game: the game can be used in this chapter to demonstrate iterative logic and forecasting.

Coordination Games: Bach or Stravinsky, Stag Hunt; Minimum Effort

Chapter 6: Combining Sequential and Simultaneous Moves

Stackelberg Competition

Chapter 7: Simultaneous-Move Games with Mixed Strategies

The Classics: Rock, Paper, Scissors; Matching Pennies (1 round, 2 players)

MinMax: Asymmetric, mixed-strategy equilibrium

Hide & Seek: Do focal points affect equilibrium play?

Matrix: design your own m x n game

PART THREE: Some Broad Classes of Strategies and Games

Chapter 8: Strategic Moves

Ultimatum: Available in either gameplay or strategy method

Market for Lemons: Leads to discussion of real-world solutions

Centipede

The Classics: Rock, Paper, Scissors; Matching Pennies (1 round, 2 players)

Coordination Games: Bach or Stravinsky, Stag Hunt

Chapter 9: Uncertainty and Information

Bomb-Risk: put risk preferences during uncertainty on display

Monty Hall: introduces the intuition behind Bayes’ Rule

Herding (Information Cascade)

Full Information vs. Asymmetric Information: Principal-Agent, Insurance Market

Useful Surveys to Check Understanding: Ambiguity Aversion; Risk Preferences (Holt Laury); Risk Preferences (Binswanger); Allais Paradox

Chapter 10: The Prisoners’ Dilemma and Repeated Games

Prisoners’ Dilemma: either in matrix form or a gamified push and pull form

Matrix Instructor Specified: allows more flexibility when designing payoff matrices to teach a specific objective

Chapter 11: Collective-Action Games

Individual v. Collective Priorities: Multilateral bargaining; Externalities (Judge Me Not)

Public Goods: Public Good (Punishment & Rewards); Tragedy of the Commons; Commons: Fishery

Chapter 12: Evolutionary Games

Trust

Competition Evolution: Cournot; Stackelberg Competition

PART FOUR: Applications to Specific Strategic Situations

Chapter 13: Brinkmanship: The Cuban Missile Crisis

Prisoners’ Dilemma: either in matrix form or a gamified push and pull form

One-Shot Games: Bach or Stravinsky

Chapter 14: Incentive Design

Publics Goods: Punishments & Rewards

Incentive Compatibility Constraints: Principal-Agent

Chapter 15: Auctions, Bidding Strategy, and Auction Design

Auctions (English & Sealed Bid): First-price private value; Common value; All-Pay

Ascending & Descending Clock Auction

Display Ad Auction

Competitive Market (Continuous Double Auction)

Chapter 16: Strategy and Voting

Two-Candidate Election

Voter Paradox (1 Candidate)

Voter Turnout (2 Candidates)

Chapter 17: Bargaining

Ultimatum: Available in either gameplay or strategy method

Dictator Game

Trust Game

Bargaining: Alternating Offer; Multilateral