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Individual Choice Experiments

MobLab Game: Bomb Risk Game

Key Teaching Points:

  • Individuals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
  • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

MobLab Game: Monty Hall

Key Teaching Points:

  • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

Market Experiments

MobLab Game: Pit Market

Key Teaching Points:

  • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

MobLab Game: Double Auction

Key Teaching Points:

  • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

Auction Experiments

MobLab Game: Private Value Sealed Bid Auction

Key Teaching Points:

  • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
  • Test the theory of revenue equivalence across pricing rules.

MobLab Game: Common Value Sealed Bid Auction

Key Teaching Points:

  • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

 

There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

Games and Strategic Behavior

MobLab Game: Keynesian Beauty Contest

Key Teaching Points:

  • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
  • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

MobLab Game: Instructor Specified Matrix

Key Teaching Points:

  • Create your own normal form game.
  • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
  • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

Bargaining Experiments

MobLab Game: Alternating offer bargaining

Key Teaching Points:

  • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

MobLab Game: Ultimatum

Key Teaching Points:

  • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test backward induction.
  • Demonstrates how social norms such as fairness and altruism may result in behaviors that deviate from game theoretic predictions.

Altruism, Fairness, and Reciprocity

MobLab Game: Dictator Game

Key Teaching Points:

  • Simplification of the ultimatum game. The game helps distinguish between strategic and non-strategic altruis at backward induction. The ultimatum game was designed as a simplification to test backward induction.
  • Demonstrates how social norms such as fairness and altruism may result in behaviors that deviate from game theoretic predictions.

Altruism, Fairness, and Reciprocity

MobLab Game: Dictator Game

Key Teaching Points:

  • Simplification of the ultimatum game. The game helps distinguish between strategic and non-strategic altruis>

    Bargaining Experiments

    MobLab Game: Alternating offer bargaining

    Key Teaching Points:

    • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

    MobLab Game: Ultimatum

    Key Teaching Points:

    • Students are not often goodaching Points:

      • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

      MobLab Game: Double Auction

      Key Teaching Points:

      • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

      Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

      Auction Experiments

      MobLab Game: Private Value Sealed Bid Auction

      Key Teaching Points:

      • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
      • Test the theory of revenue equivalence across pricing rules.

      MobLab Game: Common Value Sealed Bid Auction

      Key Teaching Points:

      • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

       

      There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

      Games and Strategic Behavior

      MobLab Game: Keynesian Beauty Contest

      Key Teaching Points:

      • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
      • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

      MobLab Game: Instructor Specified Matrix

      Key Teaching Points:

      • Create your own normal form game.
      • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
      • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

      MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

      • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

      MobLab Game: Double Auction

      Key Teaching Points:

      • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

      Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

      Auction Experiments

      MobLab Game: Private Value Sealed Bid Auction

      Key Teaching Points:

      • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
      • Test the theory of revenue equivalence across pricing rules.

      MobLab Game: Common Value Sealed Bid Auction

      Key Teaching Points:

      • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

       

      There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

      Games and Strategic Behavior

      MobLab Game: Keynesian Beauty Contest

      Key Teaching Points:

      • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
      • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

      MobLab Game: Instructor Specified Matrix

      Key Teaching Points:

      • Create your own normal form game.
      • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
      • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

      MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

      Bargaining Experiments

      MobLab Game: Alternating offer bargaining

      Key Teaching Points:

      • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

      MobLab Game: Ultimatum

      Key Teaching Points:

      • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test backward induction.
      • Demonstrates how social norms such as fairness and altruism may result in behaviors that deviaance. Risk preferences displayed in one environment might predict behavior in another environment.
      • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

      MobLab Game: Monty Hall

      Key Teaching Points:

      • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

      See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

      Market Experiments

      MobLab Game: Pit Market

      Key Teaching Points:

      • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

      MobLab Game: Double Auction

      Key Teaching Points:

      • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

      Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

      Auction Experiments

      MobLab Game: Private Value Sealed Bid Auction

      Key Teaching Points:

      • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
      • Test the theory of revenue equivalence across pricing rules.

      MobLab Game: Common Value Sealed Bid Auction

      Key Teaching Points:

      • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

       

      There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

      Games and Strategic Behavior

      MobLab Game: Keynesian Beauty Contest

      Key Teaching Points:

      • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
      • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

      MobLab Game: Instructor Specified Matrix

      Key Teaching Points:

      • Create your own normal form game.
      • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
      • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

      MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

      Bargaining Experiments

      MobLab Game: Alternating offer bargaining

      Key Teaching Points:

      • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

      MobLab Game: Ultimatum

      Key Teaching Points:

      • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test backward induction.
      • Demonstrates how social norms such as fairness and altruism may result in behaviors that deviaance. Risk preferences displayed in one environment might predict behavior in another environment.
      • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

      MobLab Game: Monty Hallirness, Investors may choose to invest.

    MobLab Game: Public Good: Linearivalence across pricing rules.

MobLab Game: Common Value Sealed Bid Auction

Key Teaching Points:

  • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

 

There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

Games and Strategic Behavior

MobLab Game: Keynesian Beauty Contest

Key Teaching Points:

  • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
  • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

MobLab Game: Instructor Specified Matrix

Key Teaching Points:

  • Create your own normal form game.
  • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.

MobLab Game: Common Value Sealed Bid Auction

Key Teaching Points:

  • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

 

There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

Games and Strategic Behavior

MobLab Game: Keynesian Beauty Contest

Key Teaching Points:

  • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
  • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

MobLab Game: Instructor Specified Matrix

Key Teaching Points:

  • Create your own normal form game.
  • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
  • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

Bargaining Experiments

MobLab Game: Alternating offer bargaining

Key Teaching Points:

  • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

MobLab Game: Ultimatum

Key Teaching Points:

  • Students are not often gooduals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
  • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

MobLab Game: Monty Hall

Key Teaching Points:

  • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

Market Experiments

MobLab Game: Pit Market

Key Teaching Points:

  • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

MobLab Game: Double Auction

Key Teaching Points:

  • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

Auction Experiments

MobLab Game: Private Value Sealed Bid Auction

Key Teaching Points:

  • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
  • Test the theory of revenue equivalence across pricing rules.

MobLab Game: Common Value Sealed Bid Auction

Key Teaching Points:

  • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

 

There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

Games and Strategic Behavior

MobLab Game: Keynesian Beauty Contest

Key Teaching Points:

  • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
  • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

MobLab Game: Instructor Specified Matrix

Key Teaching Points:

  • Create your own normal form game.
  • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
  • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

Bargaining Experiments

MobLab Game: Alternating offer bargaining

Key Teaching Points:

  • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

MobLab Game: Ultimatum

Key Teaching Points:

  • Students are not often gooduals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
  • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

MobLab Game: Monty Hall

Individual Choice Experiments

MobLab Game: Bomb Risk Game

Key Teaching Points:

  • Individuals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
  • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

MobLab Game: Monty Hall

Key Teaching Points:

  • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

Market Experiments

MobLab Game: Pit Market

Key Teaching Points:

  • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

MobLab Game: Double Auction

Key Teaching Points:

  • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

Auction Experiments

MobLab Game: Private Value Sealed Bid Auction

Key Teaching Points:

  • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
  • Test the theory of revenue equivalence across pricing rules.

MobLab Game: Common Value Sealed Bid Auction

Key Teaching Points:

  • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

 

There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

Games and Strategic Behavior

MobLab Game: Keynesian Beauty Contest

Key Teaching Points:

  • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
  • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

MobLab Game: Instructor Specified Matrix

Key Teaching Points:

  • Create your own normal form game.
  • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
  • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

Bargaining Experiments

MobLab Game: Alternating offer bargaining

Key Teaching Points:

  • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

MobLab Game: UltimatumKey Teaching Points:

  • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
  • Test the theory of revenue equivalence across pricing rules.

MobLab Game: Common Value Sealed Bid Auction

Key Teaching Points:

  • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

 

There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

Games and Strategic Behavior

MobLab Game: Keynesian Beauty Contest

Key Teaching Points:

  • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
  • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

MobLab Game: Instructor Specified Matrix

Key Teaching Points:

  • Create your own normal form game.
  • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
  • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

Bargaining Experiments

MobLab Game: Alternating offer bargaining

Key Teaching Points:

  • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

MobLab Game: Ultimatum

Key Teaching Points:

  • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test backward induction.
  • Demonstrates how social norms such as fairness and altruism may result in behaviors that deviate from game theoretic predictions.

Altruism, Fairness, and Reciprocity

MobLab Game: Dictator Game

Key Teaching Points:

  • Simplification of the ultimatum game. The game helps distinguish between strategic and non-strategic aKey Teaching Points:

    • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
    • Test the theory of revenue equivalence across pricing rules.

    MobLab Game: Common Value Sealed Bid Auction

    Key Teaching Points:

    • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

     

    There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

    Games and Strategic Behavior

    MobLab Game: Keynesian Beauty Contest

    Key Teaching Points:

    • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
    • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

    MobLab Game: Instructor Specified Matrix

    Key Teaching Points:

    • Create your own normal form game.
    • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
    • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

    MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

    Bargaining Experiments

    MobLab Game: Alternating offer bargaining

    Key Teaching Points:

    • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

    MobLab Game: Ultimatum

    Key Teaching Points:

    • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test backward induction.
    • Demonstrates how social norms such as fairness and altruism may result in behaviors that deviate from game theoretic predictions.

    Altruism, Fairness, and Reciprocity

    MobLab Game: Dictator Game

    Key Teaching Points:

    • Simplification of the ultimatum game. The game helps distinguish between strategic and non-strategic altruism.

    MobLab Game: Trust Game

    Key Teaching Points:

    • Explore and test backward induction and subgame perfect Nash Equilibrium.
    • Preferences for trustworthiness (positive reciprocity) or fairness may lead a Responder to return positive amounts. Anticipating this, and perhaps also motivated by altruism or fairness, Investors may choose to invest.

    MobLab Game: Public Good: Linear

    Key Teaching Points:

    • Show how individual profit maximization leads to the free-rider problem, but, that individuals do not begin playing their dominant strategy.
    • Show the effects of group size and MPCR ("rate of return") on cooperation in a public goods experiment.
    • Show the effects of communication and indefinite repetition on cooperation.

    MobLab Game: Public Good: Punishment and Reward

    Key Teaching Points:

    • Show the strength of norms for fairness. In this game students can incur a cost to punish free-riders or reward contributors.
    • Show how incurring these costs results in preserving norms for cooperation.
    d subgame perfect Nash Equilibrium.
  • Preferences for trustworthiness (positive reciprocity) or fairness may lead a Responder to return positive amounts. Anticipating this, and perhaps also motivated by altruism or fairness, Investors may choose to invest.

MobLab Game: Public Good: Linear

Key Teaching Points:

  • Show how individual profit maximization leads to the free-rider problem, but, that individuals do not begin playing their dominant strategy.
  • Show the effects of group size and MPCR ("rate of return") on cooperation in a public goods experiment.
  • Show the effects of communication and indefinite repetition on cooperation.

MobLab Game: Public Good: Punishment and Reward

Key Teaching Points:

  • Show the strength of norms for fairness. In this game students can incur a cost to punish free-riders or reward contributors.
  • Show how incurring these costs results in preserving norms for cooperation.
d subgame perfect Nash Equilibrium.
  • Preferences for trustworthiness (positive reciprocity) or fairness may lead a Responder to return positive amounts. Anticipating this, and perhaps also motivated by altruism or fairness, Investors may choose to invest.
  • MobLab Game: Public Good: Linearnd indefinite repetition on behavior in these games.

    MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

    Bargaining Experiments

    MobLab Game: Alternating offer bargaining

    Key Teaching Points:

    • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

    MobLab Game: Ultimatum

    Key Teaching Points:

    • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test backward induction.
    • Demonstrates how social norms such as fairness and altruism may result in behaviors that deviate from game theoretic predictions.

    Altruism, Fairness, and Reciprocity

    MobLab Game: Dictator Game

    Key Teaching Points:

    • Simplification of the ultimatum game. The game helps distinguish between strategic and non-strategic altruism.

    MobLab Game: Trust Game

    Key Teaching Points:

    • Explore and test backward induction and subgame perfect Nash Equilibrium.
    • Preferences for trustworthiness (positive reciprocity) or fairness may lead a Responder to return positive amounts. Anticipating this, and perhaps also motivated by altruism or fairness, Investors may choose to invest.

    MobLab Game: Public Good: Linear

  • Individuals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
  • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.
  • MobLab Game: Monty Hall

    Key Teaching Points:

    • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

    See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

    Market Experiments

    MobLab Game: Pit Market

    Key Teaching Points:

    • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

    MobLab Game: Double Auction

    Key Teaching Points:

    • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

    Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

    Auction Experiments

    MobLab Game: Private Value Sealed Bid Auction

    Key Teaching Points:

    • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
    • Test the theory of revenue equivalence across pricing rules.

    MobLab Game: Common Value Sealed Bid Auction

    Key Teaching Points:

    • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

     

    There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

    Games and Strategic Behavior

    MobLab Game: Keynesian Beauty Contest

    Key Teaching Points:

    • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
    • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

    MobLab Game: Instructor Specified Matrix

    Key Teaching Points:

    • Create your own normal form game.
    • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
    • Explore the effects of communication, one-shot v. multi-round play, a
    • Individuals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
    • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

    MobLab Game: Monty Hallmatcals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.

  • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.
  • MobLab Game: Monty Hall

    Key Teaching Points:

    • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

    See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

    Market Experiments

    MobLab Game: Pit Market

    Key Teaching Points:

    • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

    MobLab Game: Double Auction

    Key Teaching Points:

    • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

    Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

    Auction Experiments

    MobLab Game: Private Value Sealed Bid Auction

    Key Teaching Points:

    • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
    • Test the theory of revenue equivalence across pricing rules.

    MobLab Game: Common Value Sealed Bid Auction

    Key Teaching Points:

    • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

     

    There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

    Games and Strategic Behavior

    MobLab Game: Keynesian Beauty Contest

    Key Teaching Points:

    • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
    • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

    MobLab Game: Instructor Specified Matrix

    Key Teaching Points:

    • Create your own normal form game.
    • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
    • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

    MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

    Bargaining Experiments

    MobLab Game: Alternating offer bargaining

    Key Teaching Points:

    • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

    MobLab Game: Ultimatum

    Key Teaching Points:

    • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test backward induction.
    • Demonstrates how social norms such as fairness and altruism may result in behaviors that deviate from game theoretic predictions.

    Altruism, Fairness, and Reciprocity

    MobLab Game: Dictator Game

    Key Teaching Points:

    • Simplification of the ultimatum game. The game helps distinguish between strategic and non-strategic altruism.

    MobLab Game: Trust Game

    Key Teaching Points:

    • Explore and test backward induction and subgame perfect Nash Equilibrium.
    • Preferences for trustworthiness (positive reciprocity) or fairness may lead a Responder to return positive amounts. Anticipating this, and perhaps also motivated by altruism or fairness, Investors may choose to invest.

    MobLab Game: Public Good: Linear

    Key Teaching Points:

    • Show how individual profit maximization leads to the free-rider problem, but, that individuals do not begin playing their dominant strategy.
    • Show the effects of group size and MPCR ("rate of return") on cooperation in a public goods experiment.
    • Show the effects of communication and indefinite repetition on cooperation.

    MobLab Game: Public Good: Punishment and Reward

    Key Teaching Points:

    • Show the strength of norms for fairness. In this game students can incur a cost to punish free-riders or reward contributors.
    • Show how incurring these costs results in preserving norms for cooperation.

    Explore the Ultimatum: Strategy Method game and the Threshold Level Public Goods game as well.

    Industrial Organization

    MobLab Game: Cournot Competition

    Key Teaching Points:

    • Test the Cournot-Nash Equilibrium prediction.
    • Use communication and indefinite repetition to facilitate collusive arrangements.

    MobLab Game: Bertrand Competition

    Key Teaching Points:

    • Test the number of firms needed to achieve the P=MC prediction.
    • Explore the effects of capacity constraints and price matcals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
    • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

    MobLab Game: Monty Hall

    Individual Choice Experiments

    MobLab Game: Bomb Risk Game

    Key Teaching Points:

    • Individuals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
    • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

    MobLab Game: Monty Hall

    Key Teaching Points:

    • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

    See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

    Market Experiments

    MobLab Game: Pit Market

    Key Teaching Points:

    • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

    MobLab Game: Double Auction

    Key Teaching Points:

    • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

    Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

    Auction Experiments

    MobLab Game: Private Value Sealed Bid Auction

    Key Teaching Points:

    • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
    • Test the theory of revenue equivalence across pricing rules.

    MobLab Game: Common Value Sealed Bid Auction

    Key Teaching Points:

    • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

     

    There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

    Games and Strategic Behavior

    MobLab Game: Keynesian Beauty Contest

    Key Teaching Points:

    • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
    • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

    MobLab Game: Instructor Specified Matrix

    Key Teaching Points:

    • Create your own normal form game.
    • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
    • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

    MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

    Bargaining Experiments

    MobLab Game: Alternating offer bargaining

    Key Teaching Points:

    • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

    MobLab Game: Ultimatum

    Key Teaching Points:

    • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test back

      Individual Choice Experiments

      MobLab Game: Bomb Risk Game

      Key Teaching Points:

      • Individuals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
      • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

      MobLab Game: Monty Hall

      Key Teaching Points:

      • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

      See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

      Market Experiments

      MobLab Game: Pit Market

      Key Teaching Points:

      • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

      MobLab Game: Double Auction

      Key Teaching Points:

      • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

      Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

      Auction Experiments

      MobLab Game: Private Value Sealed Bid Auction

      Key Teaching Points:

      • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
      • Test the theory of revenue equivalence across pricing rules.

      MobLab Game: Common Value Sealed Bid Auction

      Key Teaching Points:

      • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

       

      There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

      Games and Strategic Behavior

      MobLab Game: Keynesian Beauty Contest

      Key Teaching Points:

      • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
      • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

      MobLab Game: Instructor Specified Matrix

      Key Teaching Points:

      • Create your own normal form game.
      • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
      • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

      MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

      Bargaining Experiments

      MobLab Game: Alternating offer bargaining

      Key Teaching Points:

      • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

      MobLab Game: Ultimatum

      Key Teaching Points:

      • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test back

        Individual Choice Experiments

        MobLab Game: Bomb Risk Game

        Key Teaching Points:

        • Individuals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
        • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

        MobLab Game: Monty Hall

        Key Teaching Points:

        • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

        See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

        Market Experiments

        MobLab Game: Pit Market

        Key Teaching Points:

        • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

        MobLab Game: Double Auction

        Key Teaching Points:

        • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

        Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

        Auction Experiments

        MobLab Game: Private Value Sealed Bid Auction

        Key Teaching Points:

        • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
        • Test the theory of revenue equivalence across pricing rules.

        MobLab Game: Common Value Sealed Bid Auction

        Key Teaching Points:

        • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

         

        There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

        Games and Strategic Behavior

        MobLab Game: Keynesian Beauty Contest

        Key Teaching Points:

        • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
        • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

        MobLab Game: Instructor Specified Matrix

        Key Teaching Points:

        • Create your own normal form game.
        • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
        • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

        MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

        Bargaining Experiments

        MobLab Game: Alternating offer bargaining

        Key Teaching Points:

        • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

        MobLab Game: Ultimatum

        Individual Choice Experiments

        MobLab Game: Bomb Risk Game

        Key Teaching Points:

        • Individuals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
        • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

        MobLab Game: Monty Hall

        Key Teaching Points:

        • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

        See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

        Market Experiments

        MobLab Game: Pit Market

        Key Teaching Points:

        • Approximates the trading institution used in Chamberlin (1948). In a one shot pit market, price and quantity did not converge to the equilibrium prediction.

        MobLab Game: Double Auction

        Key Teaching Points:

        • Approximates the trading institution of Smith (1962). Contrary to Chamberlin (1948), Smith finds that with the double auction institution, and multiple rounds, price and quantity converge to the equilibrium prediction.

        Explore additional trading institutions and their effects on market outcomes. MobLab has Interest Rate & Inflation (Call Market), and Asset Market as well.

        Auction Experiments

        MobLab Game: Private Value Sealed Bid Auction

        Key Teaching Points:

        • Use first and second price auction rules to highlight differences in equilibrium bid strategies.
        • Test the theory of revenue equivalence across pricing rules.

        MobLab Game: Common Value Sealed Bid Auction

        Key Teaching Points:

        • Show differences between private and common value auctions as well as how bidders are susceptible to the winner's curse in common value auctions.

         

        There other auction formats to explore such as English, Dutch, and All Pay auctions. In the DisplayAd Auction, students can act as auctioneers and choose reservation price and first v. second price formats to see their effect on revenue.

        Games and Strategic Behavior

        MobLab Game: Keynesian Beauty Contest

        Key Teaching Points:

        • Strategic thought requires making conjectures about the reasoning and choices of others whose actions affect the payoffs of my choices.
        • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

        MobLab Game: Instructor Specified Matrix

        Key Teaching Points:

        • Create your own normal form game.
        • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
        • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

        MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

        Bargaining Experiments

        MobLab Game: Alternating offer bargaining

        Key Teaching Points:

        • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

        MobLab Game: Ultimatum

        Key Teaching Points:

        • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test backward induction.
        • Demonstrates how social norms such as fairness and altruism may result in behaviors that deviate from game theoretic predictions.

        Altruism, Fairness, and Reciprocity

        MobLab Game: Dictator Game

        Key Teaching Points:

        • Simplification of the ultimatum game. The game helps distinguish between strategic and non-strategic altruism.

        MobLab Game: Trust Game

        Key Teaching Points:

        • Explore and test backward induction and subgame perfect Nash Equilibrium.
        • Preferences for trustworthiness (positive reciprocity) or fairness may lead a Responder to return positive amounts. Anticipating this, and perhaps also motivated by altruism or fairness, Investors may choose to invest.

        MobLab Game: P

        Individual Choice Experiments

        MobLab Game: Bomb Risk Game

        Key Teaching Points:

        • Individuals differ in their risk tolerance. Risk preferences displayed in one environment might predict behavior in another environment.
        • Expected payoff is maximized by opening 50 boxes. Opening fewer boxes is consistent with risk aversion, while opening more is consistent with risk-preferring behavior.

        MobLab Game: Monty Hall

        Key Teaching Points:

        • Through repeated iterations of the Monty Hall game, students learn the intuition behind Bayes' Rule.

        See our pre-built surveys that include Holt Laury (2000) risk elicitation, Allais Paradox, and other pre-built survey-based experiments on heuristics and biases. Also, use our Blank Survey to generate your own survey-based experiments.

        Market Experiments

        MobLab Game: Pit Marketoning and choices of others whose actions affect the payoffs of my choices.

      • Test the solution concept of iterated dominance and lead into a discussion of bounded rationality.

      MobLab Game: Instructor Specified Matrix

      Key Teaching Points:

      • Create your own normal form game.
      • Test solution different concepts such as Nash Equilibrium and Mixed Strategy Nash Equilibrium.
      • Explore the effects of communication, one-shot v. multi-round play, and indefinite repetition on behavior in these games.

      MobLab has a number of pre-built games such as prisoner's dilemma, battle of the sexes, minimum effort, stag hunt, rock-paper-scissors, and more.

      Bargaining Experiments

      MobLab Game: Alternating offer bargaining

      Key Teaching Points:

      • This game may be used as an example of backward induction and used to motivate sub-game perfect Nash Equilibria in indefinitely repeated games.

      MobLab Game: Ultimatum

      Key Teaching Points:

      • Students are not often good at backward induction. The ultimatum game was designed as a simplification to test backward induction.
      • Demonstrates how social norms such as fairness and altruism may result in behaviors that deviate from game theoretic predictions.

      Altruism, Fairness, and Reciprocity

      MobLab Game: Dictator Game

      Key Teaching Points:

      • Simplification of the ultimatum game. The game helps distinguish between strategic and non-strategic altruism.

      MobLab Game: Trust Game

      Key Teaching Points:

      • Explore and test backward induction and subgame perfect Nash Equilibrium.
      • Preferences for trustworthiness (positive reciprocity) or fairness may lead a Responder to return positive amounts. Anticipating this, and perhaps also motivated by altruism or fairness, Investors may choose to invest.

      MobLab Game: Public Good: Linearther Industrial Organization games such as Stackelberg Competition and Double Marginalization (with different contract solutions).

      Political Science

      MobLab Game: Voter Turnout (Two Candidate)

      Key Teaching Points:

      • Explore the paradox of voting with students.
      • Explore comparative statics such as the size effect, competition effect, and underdog effect.

      MobLab Game: Two Candidate Election

      Key Teaching Points:

      • Familiarize students with the spatial model of voting.
      • In the standard one-dimensional spatial voting model with two candidates, in equilibrium both candidates choose the policy most preferred by the median voter.

      Other political science related games include Multilateral Bargaining, Commons Fishery, Voter Turnout (Single Candidate).