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Equilibrium and Efficiency

Textbook Chapter: Chapter 1

MobLab Game: Competitive Market

Key Teaching Points:

  • Experience the “invisible hand” of the market; individual profit maximization leads to competitive-market equilibrium.
  • Show that the competitive-market equilibrium maximizes total surplus (absent external costs or benefits).
  • Explore the equilibrium effects of either supply or demand shifts.
  • Demonstrate the equilibrium and surplus effects of common government interventions: per-unit taxes and subsidies, price ceilings and floors.

Utility Maximization

Textbook Chapter: Chapter 2

MobLab Game: Consumer Choice: Cobb-Douglas

Key Teaching Points:

  • Become familiar with the Cobb Douglas utility function.
  • Monotonic transformations of a utility function do not affect the utility-maximizing consumption bundle.
  • Utility maximization can be achieved by sequentially choosing the item with the highest .
  • Demonstrate the equilibrium and surplus effects of common government interventions: per-unit taxes and subsidies, price ceilings and floors.

Utility Maximization

Textbook Chapter: Chapter 2

MobLab Game: Consumer Choice: Cobb-Douglas

Key Teaching Points:

  • Become familiar with the Cobb Douglas utility function.
  • Monotonic transformations of a utility function do not affect the utility-maximizing consumption bundle.
  • Utility maximization can be achieved by sequentially choosing the item with the highest .
  • Demonstrate the equilibrium and surplus effects of common government interventions: per-unit taxes and subsidies, price ceilings and floors.

Utility Maximization

Textbook Chapter: Chapter 2

MobLab Game: Consumer Choice: Cobb-Douglasween the quantity price effects of increased output.

Time Preferences

Textbook Chapter: Chapter 14

MobLab Game: Time Preferences: Budget Sets

Key Teaching Points:

  • Helps player understand the tradeoffs they are willing to make between money today and money in the future.

Asymmetric Information

Textbook Chapter: Chapter 15

MobLab Game: Market for Lemons

Key Teaching Points:

  • Experience in an environment with asymmetric information.
  • Demonstrates how asymmetric information may lead to adverse selection and market failure.

Externalities

Textbook Chapter: Chapter 16

MobLab Game: Externalities with Policy Interventions

Key Teaching Points:

  • With externalities, the equilibrium of a competitive market without interventions is inefficient.
  • By reducing transactions, a tax can increase efficiency (total surplus) in a market with a negative externality.
  • Marketable permits for an activity generating a negative externality leads to efficiently reducing that activity.

Public Goods

Textbook Chapter: Chapter 16

MobLab Game: Linear Public Goods

Key Teaching Points:

  • Highlights the features of public goods: non-rival and non-excludable.
  • Demonstrates the distinction between private and social benefits of public goods.
  • Shows how individual profit maximization leads to the free-rider problem.

Behavioral Economics

Textbook Chapter: Chapter 17

MobLab Game: Behavioral Economics Template

Key Teaching Points:

  • Behavioral economics templates allow professors to explore framing effects, heuristics, and biases with their students including representativeness, anchoring, availability, and more. Each of these helps to illustrate departures from the standard rational choice model.
  1. 12th edition.