Game Map - Tucker: Survey of Economics
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Tucker: Survey of Economics

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Introduction to Markets

Textbook Chapter: Chapter 2

MobLab Game: Private Value Sealed Bid auction

Key Teaching Points:

  • Learn how a basic exchange happens by participating in an auction.
  • Gains from trade (i.e., consumer surplus).
  • Price discovery: the transaction price results from the bids of other buyers.

Supply and Demand in a Competitive Market

Textbook Chapter: Chapters 3 & 4

MobLab Game: Competitive Market

Key Teaching Points:

  • The “invisible hand” of the market: how individual profit maximization leads to competitive market equilibrium.
  • Price discovery: the equilibrium market-clearing price results from the valuations of different buyers and costs of different sellers.
  • Gains from trade (i.e., consumer and producer surplus).
  • Shifts in either supply or demand change equilibrium outcomes.

Government Interventions in Competitive Markets

Textbook Chapter: Chapter 4

MobLab Game: Competitive Market

Key Teaching Points:

  • Government interventions (per-unit taxes, subsidies, price ceilings and floors) alter equilibrium outcomes.
  • Equilibrium outcomes do not depend on whether buyers or sellers pay the tax.
  • The difference between tax incidence and who pays the tax.
  • Relative elasticities determine incidence of a tax or subsidy.
  • Excess supply (price floors) and excess demand (price ceilings).
  • The efficiency implications of government interventions.

Externalities

Textbook Chapter: Chapter 4

MobLab Game: Judge Me Not

Key Teaching Points:

  • When firms do not internalize external costs, profit maximization leads to inefficiently high levels of pollution.

Public Goods

Textbook Chapter: Chapter 4

MobLab Game: Discrete (Threshold) Public Goods

Key Teaching Points:

  • Highlights the features of public goods: non-rival and non-excludable.
  • Demonstrates the distinction between private and social benefits of public goods.
  • Shows how individual profit maximization leads to the free-rider problem.

Monopoly Pricing

Textbook Chapter: Chapter 8

MobLab Game: Cournot (with Group Size=1)

Key Teaching Points:

  • Monopolies restrict output in order to increase price.
  • The tension between the quantity price effects of increased output.

Oligopoly

Textbook Chapter: Chapter 9

MobLab Game: Cournot

Key Teaching Points:

  • The underlying logic of the Cournot model: how market price is determined by aggregate output.
  • The equilibrium outcomes of Cournot competition.
  • Repeat interaction may lead to collusive behavior.

Game Theory

Textbook Chapter: Chapter 9

MobLab Game: Prisoner’s Dilemma

Key Teaching Points:

  • Key features of games: payoff matrices, best responses and dominant strategies.
  • Identification of the Nash equilibrium.
  • The (sometimes) conflicting incentives of cooperation and self-interest.
  • Repeated play may lead to more cooperative outcomes.

Labor Markets

Textbook Chapter: Chapter 10

MobLab Game: Simple Labor Market

Key Teaching Points:

  • When a perfectly competitive market determines wages, the equilibrium wage (per unit of labor) is equal to the value of the marginal product of labor of the last worker hired.

Money & Banking

Textbook Chapter: Chapter 18

MobLab Game: Bank Run

Key Teaching Points:

  • Highlights the underlying concept of fractional banking.
  • Demonstrates the trade-off between profit and risk and shows how bank runs may arise.
  • Policy interventions, such as deposit insurance, can reduce the possibility of bank runs.

International Trade

Textbook Chapter: Chapter 21

MobLab Game: Comparative Advantage

Key Teaching Points:

  • The distinction between absolute and comparative advantage.
  • Experience first-hand the gains from specialization and trade.
  • Differences in opportunity costs lead to mutually beneficial trade.