Supply and Demand Review: Competitive Market
MobLab Game: Competitive Market
Key Teaching Points:
- The “invisible hand” of the market: how individual profit maximization leads to competitive market equilibrium.
- Price discovery: the equilibrium market-clearing price results from the valuations of different buyers and costs of different sellers.
- Shifts in either supply or demand change equilibrium outcomes.
Additional variations: Can include price floors, ceilings, and taxes.
Monopoly
MobLab Game: Monopoly
Key Teaching Points:
- Profit maximization involves thinking on the margin.
- In the absence of price discrimination, the uniform price case will lead to a sub-optimal price for both markets. Third degree price discrimination can lead to improved welfare across both markets.
MobLab Game: Double Marginalization
Key Teaching Points:
- Double marginalization approximates the relationship between professional and amateur leagues.
- Review concepts of marginal revenue and monopoly pricing.
- Show how, in the absence of communication or contract to help coordinate decisions, the successive exercise of market power leads to higher market prices and a loss in economic efficiency.
Cartel Behavior and the NCAA
MobLab Game: Bertrand
Key Teaching Points:
- Communication and repeat interaction facilitates collusive behavior in a market that would otherwise experience vigorous competition.
Monopsony Power of Sports Leagues and Unions
MobLab Game: Simple Labor Market (With group size 4)
Key Teaching Points:
- Show that with one employer in the market they have incentive to offer the lowest acceptable wage.
- Can use the Simple Labor Market game with group size 16 first, and compare the equilibrium wage to when there is a monopsony.
Add in minimum wages or unemployment insurance into the game to simulate the influence of Unions on the market outcome.
Contract Negotiations
MobLab Game: Common Value Auction
Key Teaching Points:
- A rough approximation, however, players can be thought to have a common value for each team (bidder) and each team has a signal of that player's value.
- If the true common value is an average of all the signals then the winner will have overbid for the player, i.e., the winner's curse.
MobLab Game: Ultimatum Game
Key Teaching Points:
- Demonstrates how social norms such as fairness and altruism may factor in the decision-making process for economic actors.
MobLab Game: Bargaining: Alternating Offer
Key Teaching Points:
- Players learn about tradeoffs and fairness in negotiations.
- Promotes learning about backward induction and subgame perfect equilibria in sequential games.
MobLab Game: Principal-Agent
Key Teaching Points:
- Students learn how the optimal contract offered to the worker depends on the information environment (full information v. asymmetric information).
- Students learn how the magnitude of different contract features (flat-fee and bonus) depend on worker outside option and cost of effort.
Related to contracts and negotiations, instructors may find our time and risk preferences surveys as a helpful companion.
Social Dilemmas and Team Incentives
MobLab Game: Prisoner’s Dilemma (Push/Pull)
Key Teaching Points:
- Key features of games: payoff matrices, best response, dominant strategies, and Nash equilibrium.
- The tension between individual and group interest.
- Can be applied to a number of sports economics topics related to antitrust, doping, the regulation of sports such as helmets, etc.
Additional Game: Prisoner’s Dilemma (Classic Matrix).
MobLab Game: Public Good: Punishment and Reward
Key Teaching Points:
- When group output depends on individual efforts, but benefits are shared in common, individuals have an incentive to free ride.
- Individuals in a group can incur a cost to punish or reward other group members.
- Show how incurring these costs results in preserving norms for cooperation.
Public Finance of Sports
MobLab Game: Externalities with Policy Interventions
Key Teaching Points:
- With externalities, the equilibrium of a competitive market without interventions is inefficient.
- By reducing transactions, a tax can increase efficiency (total surplus) in a market with a negative externality
- Marketable permits for an activity generating a negative externality leads to efficiently reducing that activity.
MobLab Game: Blank Survey
Key Teaching Points:
- Create your own survey-based experiment on contingent valuation using our Blank Survey tool. You can create different frames to elicit student WTP and WTA for non-market goods.
MobLab Game: Voter Turnout (One Candidate)
Key Teaching Points:
- Explore the paradox of voting and the "size effect" with students to see how stadium projects persist even if they are known to be inefficient.